﻿/*
 * Copyright (C) 2013 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using UnityEngine;
using System.Collections;

public class ComplexController : MonoBehaviour {
    public GameObject[] EnemySpawnPoints; // set by editor
    public GameObject ExplosionPrefab; // set by editor
    public GameObject SmokePrefab; // set by editor

    bool alive = true;
    public bool Alive { get { return alive; } }

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }

    public GameObject GetRandomSpawnPoint() {
        return EnemySpawnPoints[Random.Range(0, EnemySpawnPoints.Length)];
    }

    public void TakeEnemyDamage() {
        if (alive) {
            // kaboom
            GameObject.Instantiate(ExplosionPrefab, gameObject.transform.position, Quaternion.identity);
            GameObject.Instantiate(SmokePrefab, gameObject.transform.position, Quaternion.identity);
            alive = false;

            // disappear
            Utils.EnableRenderers(gameObject, false);
        }
    }
}
